(+5 Elemental Intensity, +3 Health). Agitating Spark [Common Talent] - If you hit an opponent that you've lit on fire, it spreads to anyone nearby. Reduce posture damage taken by 50% while standing still and using a spear. Quest giver located in Lower Erisia near the glider blueprints giver. Go beyond your limits. (+3 Health), Prerequisites: Jus Karita and Swiftkick Prodigy. Nikoxxv 30 minutes ago User blog:Nikoxxv. Race Attunement. Expert Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 2-Star Leveled Flamecharmer Mantras. After you don't take damage for 3 seconds, gain 3x health regen while running. The second hit no longer deals posture damage. Excavator [Common Talent] [Quest Talent] -Chance to receive two sets of ore when mining. The ring break after substaining a certain amount of damage. He will request that you kill a sharko. Everything is simply as we choose to percieve it. (+1 Passive Agility, +2 Health), Uproar [Common Talent] - When struck 3 or more times within 3 seconds, go into a state of uproar where you cannot be stunned for a short duration. Blood Frenzy [Common Talent] - Your speed boost from killing is increased and duration is doubled, but will only work on players. Grand Skewer [Thundercall Exclusive, Legendary Talent] - Your Grand Javelin now carries opponents through the air. Herbivore [Common Talent] - You gain more nutrition from eating plants. Million Ton Piercer [Advanced Talent] - Gain 5% extra PEN and remove the cap on your PEN. Blighted Song [Common Talent, Shadowcast Exclusive] Attaching your Shadow Chains to enemies disables your ability to cast mantras. Your Natural Armor will resist 10% Physical Damage when active. Charisma is by far the best support stat. Glare - Opponents facing you are briefly stunned. Prerequisite: Agitating Spark, 75 Flamecharm, Mirage Clone [Legendary Talent, Flamecharm Exclusive] - Successfully dodging leaves a heat mirage clone that sets enemies that swung at you on fire. (+9 Carry Load, +1 Passive Agility, +1 Health), Prerequisites: 30 Strength, 30 Medium Weapon, Tap Dancer [Rare Talent] - Roll again immediately after a roll cancel. Prerequisites: 30 Fortitude, 30 Willpower, Reinforced Armor [Advanced Talent] - Incoming PEN is reduced by 25%. Thresher Claws [Rare Talent] - All of your attacks have 10% more PEN. Does not apply retroactively to previously modified mantras. Refunds the ether cost of a mantra proportionate to your INT. (+5 Elemental Intensity, +2 Health), Glacial Ice [Common Talent, Frostdraw Exclusive] - Your frost is now considerably more intense. Certain cards that have an alternate use can be also handed out in a deck alongside your ordinary talent cards, such as Fold or Legendary Echoes. Somehow, you feel safer. Despite the wording, the base version of Time To Go still works. (+2 Passive Agility, +5 Elemental Intensity), Aerogliding [Rare Talent, Galebreathe Exclusive] - When falling from a high place, hold spacebar to generate wind currents until you hit the floor. (+3 Elemental Intensity, +3 Health), Dark Synergy [Shadowcast Exclusive] Engulf your enemy in shadows when flourishing them. This talent goes on a 3 second cooldown when a mantra is casted. Shadow Roar [2 Star Mantra] - After a short wind-up, you scream out Dark particles in a large AOE, dealing damage to opponents. Revenge - A short dash dealing damage to opponents it hits. Oath: Arcwarder - You vow to be a shield for your comrades, to wear your regalia with pride and serve the greater collective. Deepwoken - this is why charisma is amazing Sly_ish 133 subscribers Subscribe 2.2K Share Save 175K views 1 year ago smh HOW TO MAKE FRIENDS BOOK COPY AND PASTE!! (+4 Elemental Intensity, +2 Health). yurrr listen man. Expert Frostdrawer [Frostdraw Exclusive] - You can now obtain 2-Star Leveled Frostdraw Mantras. Oath: Dawnwalker - You vow to forever reach towards the brilliant Light. (+4 Ether, +4 Reservoir). Reduces the Health Regenerations effects of the, Flaming Uppercut [Common Talent, Flamecharm Exclusive] - Ignite flames on an enemy when you uppercut them. Fortitude] - Knocking an enemy grants you 20% damage resistance for 15 seconds. Glacial Finish [Common Talent, Frostdraw Exclusive] - Press [F] while using your Ice Smash Mantra to follow up with a devastating attack. i made funny vigil "commander" cosplay cuz i wanted to do gale medium build lmfao. Heavy Haul [Common Talent, Fortitude] - Enemies who carry you move significantly slower. Corpse Explosion [Common Talent] - Bodies that you burn to death immediately explode dealing massive damage. From each according to their ability, to each according to their needs. Oath: Starkindred - You vow to feel the knowledge of all that is, all at once. Status effects, good or bad, are shorter. Master Frostdrawer [Frostdraw Exclusive] - You can now obtain 3-Star Leveled Frostdraw Mantras. A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. Bodyguard Detail [Common Talent] - If you're attacked in an allied territory, your allies will come rushing to your aid. Pyromania [Common Talent] - Self-inflicted fire damage is reduced. Prerequisites: Reinforce, 45 Shadowcast, 50 Fortitude, Grand Support [Rare Talent] - Everyone you buff heals them slightly. (+1 Passive Agility). (+1 Passive Agility), Spinning Swordsman [Common Talent] - Running attacks do extra damage when you have a speed boost. (+5 Elemental Intensity, +2 Health). (+9 Carry Load, +1 Passive Agility, +3 Health). (+1 Elemental Intensity, +3 Health), Energy Siphon [Shadowcast Exclusive] Your singularity now pulls ether from the extra players affected. Resolve Crusher [Thundercall Exclusive] - Lightning moves now have a chance to apply "Electrify", attacks from eletrified opponents are converted into lighting damage, but will deal 10% less damage to you. Perseverance [Common Talent, Fortitude] - When knocked down, you get back up again more quickly. Flame Within [Common Talent] - An application of Pleeksty's concept of the inner flame, also known as the soul of man. At around 10-20 points of Charisma, you may start getting Charisma talents. (+2 Passive Agility, +5 Elemental Intensity), Prerequisites: 30 Strength, 40 Galebreathe, Drifting Wind, Gale Coil [Common Talent, Galebreathe Exclusive] - Your suffocates last twice as long. Rapid Punches (1 Star Mantra) - Unleash a barrage of blows against your foes after taking a step forwards. Prerequisite: 30 Strength and 30 Fortitude, Defiant until the End [Common Talent] - Slow the enemy trying to execute you down with one last shout of your determination. (+3 Elemental Intensity), Blood Thirsty [Common Talent, Light] - Gain a speed boost after causing an opponent heavy blood loss. Oath: Contractor - Your heart is forever now eternally tied to Zi'eer, the 4th Prophet of the Ministry. When your Armor is at 0%, movement speed increased by 25%. (+2 Wildcard Mantra Slots), Prerequisites: Talk to a Girl in cave near, Oath: Blindseer - You vow to not let the horrors of the world to pierce your tightly fashioned blindfold. (+5 Health), Knight's Rally [Common Talent] - When using a shield, you ready your block more quickly after taking a hit. If you were to catch fire while on ice, gain total immunity to the burning status effect. Cancelling your roll quickly will grant dodge frames equals to the length of a regular roll. (+4 Ether) [Gives you a yellow halo after you hit someone else], Punishing Blow [Rare Talent] - Daze opponents when hitting them with an M1 with a heavy weapon. (+1 Passive Agility). Be careful as this technique can prove lethal to the user. (+2 Health, +5 Ether). Greatly reduce vertical velocity with glider, allowing you to go MUCH further than before. Sunken Predator [Common Talent, Generic Talent] - Enemies you hit in the water or the depths have their speed buffs nullified and are slowed. (+4 Elemental Intensity), Static Allure [Common Talent, Thundercall exclusive] - Having two active tethers will cause the previous tethered enemy to get magnetized to your newest tethered enemy, also increases the duration of tethers by 15 seconds. Made By. Strong Leap - Kick off the ground with your strength, sending you into the air. (+1 Posture, +4 Carry Load). (+10 ether). (+5 Health), Survival Kit [Common Talent, Charisma] - You keep a well-stocked set of tools on your person at all times. (+4 Health, +1 Carry Load), Indicated by a gold cell-shade outline on your character, Chaotic Charm [Common Talent, Charisma] - When attacked at low health enemies deal less damage to you and more to anyone else. Crystal Kick [Requires Glass Path] -Kicks in front of you launching up your opponent into the air. (+5 Sanity), Prerequisites: 15 Fortitude, 15 Willpower, Moving Fortress [Common Talent, Fortitude] - Blocking no longer slows you down as much. Stratos Steps will only proc twice before going on a cooldown. (+7 Carry Load, +2 Elemental Intensity). Electrified target have their physical attack deal lightning damage instead and deal 10% less damage. The bonus PEN is applied starting from Tier 1 Insanity (33% sanity), Bloodletter [Common Talent] - Hitting opponents on the ground lowers their blood. Some stats may show with 2 different filters, which means they have dual requirements (2 attributes needed instead of 1). (+4 Elemental Intensity, +2 Health), Condensation Drip [Common Talent, Frostdraw Exclusive] - Passively collect condensation from the air, greatly reducing your thirst. Grants the tool "Discovery of Fire", which uses ether to light up all nearby campfires. ( +4 Elemental Intensity). Prerequisites: 20 Strength, Murmur: Tacet, Jus Karita. Grant up 1.25x damage when nearing 100% insanity. Obtained after fishing 25 times successfully. At around 10-20 points of Charisma, you may start getting Charisma talents. Wyvern's Claw [Rare Talent] - You deal 10% more damage while airborne. Whenever you are knocked by town guards from a faction in which you have good reputation, the town guards will scold you instead of gripping you, letting you live. Upon pressing X, you will leave Illusionary Realm early, leaving behind 3 creatures: Vanishing Closure [Rare talent, Visionshaper Exclusive] - Briefly disappear after knocking an enemy. This ability last for 2 seconds and goes on a 6 second cooldown when it activates. Produce Spark [Flamecharm Exclusive, Common Mantra Card] - A simple production of Flame for the use of making Campfires. While not empty, receive 5% less damage from every source. (+2 Passive Agility, +2 Health). The most common prerequisites a Talent would need are: On the other hand, obtaining specific Talents may instead prevent you from getting Talents that you want. Frostdraw Shadowcast Flamecharm Thundercall Galebreath. If the user have multiple attunement at the same level, it will take the first attunement in the priority list: Thundercall > Shadowcast > Flamecharm > Galebreathe > Frostdraw, Armor Piercing [Rare Talent] - Your bullets now ignore 25% of an opponent's armor. (+4 Ether). Finishing Touch [Common Talent] - [Dagger] Instantly execute enemies with your dagger. Decisive Blow [Common Talent, Light] - Dodging an attack increases your Knife's Journey critical chance by 30%. (+3 Elemental Intensity, +3 Health). ?% HP. Can even glide from major islands to another nearby. Fire Blade - Slicing blades of Flame. Suffocation prevent the victim from casting mantras and deal damage overtime. Unwavering Resolve [Common Talent] - Getting parried punishes your posture 50% Less. Boat Speed is significantly increased when facing in the direction of the wind. (+1 Passive Agility), Scuba Drowner [Rare Talent] - You may not get downed while in waters. "wanna make a vow of mastery?" (+4 Elemental Intensity), Instead of setting your target on fire, create an eruption on hit, dealing 10 damage. Prerequisites: 60 Flamecharm and Agitating Spark, Pleeksty's Faith [Common Talent] - When on fire, automatically quench flames at the cost of some ether. (+1 Passive Agility). I am thinking of going to 100 to max it out, but I am wondering if there is a point. (+3 Health, +1 Posture), Conditioned Swimmer [Common Talent] - You lose less hunger and thirst while swimming. Prerequisites: Frostdraw at Power 1 or obtain through Frostdraw Trainer (Nell). Whenever you land the critical of Jus Karita, you can immediatly use it again with no delay. (+4 Ether, +2 Passive Agility), Cap Artist [Common Talent, Agility] - Pressing [R] while crouching allows you to fake being dead. Chime of Conflict [Common Talent] - Drift in and out of reality, challenging those hailing from distant lands. Piercing Will [Rare Talent, Willpower] - When your sanity is at stake gain +20% PEN on your attacks. (+5 Elemental Intensity), Blossoming Darkness [Common Talent, Shadowcast Exclusive] - The more Ether you drain during Shadow Roar, the bigger it gets. (+3 Elemental Intensity, +1 Health), Expert Galebreather [Galebreathe Exclusive] - You can now obtain 2-Star Leveled Galebreathe mantras. Under The Radar [Rare Talent] - The negative reputation threshold for a faction to put out posters of you is now higher. Natural increase in Stealth. 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